How to play BWC Gin Rummy BWC Gin Rummy instructions BWC Gin Rummy rules

BWC GIN RUMMY













Object of the Game
The object of the game is to collect a hand where most or all of the cards can be combined into words. Player wants to keep unplayable cards to a minimum in case opponent Knocks or goes Gin.

The Deal
The first dealer will be the player drawing the lowest card from the shuffled deck. Dealer deals each player ten cards, one at a time, with non-dealer receiving the first card.  The twenty-first card is turned face up starting the discard pile, and the remainder of the deck is placed face downbeside it.  The players then look at their cards and sort them as desired.

Play
The non-dealer must begin by taking one card from either the top of the deck or from the discard pile and add it their hand. To complete the turn, a card must be discarded.  If the card was drawn from the discard pile, it may not be discarded.  You may discard cards drawn from the discard pile from earlier turns.
Note – For the first turn of the hand, the draw is done in a special way. First, the non-dealer chooses whether to take the turned up card.  If the non-dealer declines it, the dealer may take the card.  If both players refuse the turned up card, the non-dealer draws the top card from the deck.  Whichever player took a card completes their turn by discarding and then it is the other player’s turn to play.

Going Gin
If after drawing a card, you can use all ten cards to form word(s).  You can discard one card face down on the discard pile and expose your hand.  

Knocking
After drawing a card and using it to form as many words as you can, you may want to gamble and knock. This is done by discarding a card face down on the discard pile and exposing you hand. This is a gamble because there are dire consequences if your opponents’ deadwood (cards not used in words) is less than yours.

Hand ends
When deck is depleted, score hand as if a player knocked and deadwood was equal.

Scoring
Bonus = 10 points
Word points = value of letters in word(s).  Add 50 points for a word with seven or more letters.
Deadwood points = Total value of unusable cards.

Player going Gin gets Bonus + Word points + opponents Deadwood points. 
Opponent gets Word points – Deadwood points.

Player knocks and their deadwood is less than opponents.
Player gets Word points – Deadwood points + opponents Deadwood points.
Opponent gets Word points – Deadwood points.

Player knocks and their deadwood is equal opponents.
Player gets Word points – Deadwood points.
Opponent gets Word points + Deadwood points.

Player knocks and their deadwood is greater than opponents.
Player gets ZERO for Word points – Deadwood points.
Opponent gets Word points – Deadwood points + players Deadwood points.

Game ends
Game ends once a player reaches 1000 points or more.

Game variations
Gin - Four.   Words must be at least four letters to play.
Gin - Progressive.   On the deal, start by dealing three cards for first hand, then progress up to ten cards on subsequent hands.  The game would end after playing the ten card hand with the winner being the player with the best score at that time.

Build word challenge instructions